![]() Frey’s came off as a little more considered, with lots of ranged attack spells and defensive abilities that had an earthy theme like Plants vs Zombies-esque flower turrets, while Sila’s were fiery and close-quarters with a lot of sword and spear-shaped attacks.įorspoken’s combat, much like everything else in the game, is fluid, punchy and stunning to behold. I had two sets of spells in my arsenal, one themed to Frey and one to Tanta Sila (I couldn’t confirm if new spell sets might be acquired by ‘beating’ the game’s villains, the Tantas, but it seems likely) and each had a different feel to it. My preview session kitted me out with just a portion of them, but even just the ones I had on hand were a ton of fun to experiment with. The same goes for the game’s combat, and Frey’s ability to cast a ridiculous 100 different spells. I was told a similar thing happens when running at a door rather than simply walking up to it – parkour is such an important element in Forspoken that the people at Luminous have gone the extra mile to make sure you never have to slow down. To my surprise and delight, rather than pull Frey out of the moment, the game made it work by having her do an impressively acrobatic cartwheel kick to open the chest. I overshot though and, out of instinct, pressed the interact button as I passed the chest. The first time I found a treasure chest tucked away in a part of the world, I was already happily barreling through with my magic-powered sprint and tried my best to do a last minute turn-and-stop. It makes getting around an absolute pleasure, and looks to be upgradeable to allow further exploration of out-of-reach areas, but it’s also an important contextual element to the rest of the gameplay experience in Forspoken. At the center of Frey’s movement is the game’s ‘magical parkour’, which gives players the ability to quickly and fluidly traverse the world using her magic to sprint across the ground, maneuver around obstacles, leap heights and gracefully descend all with little more than a button hold. From the moment I picked up the controller and walked through the more basic tutorial prompts, it became obvious that the team at Luminous have spent a ton of time and energy on making sure controlling Frey feels just right. I’m going to say this early and with emphasis – Forspoken feels incredible in the hand. The idea here is that by stripping away any (potentially spoiler-y) story stuff and curating the experience they’d be able to give me a no-frills, all-action look at two of this title’s core gameplay pillars intense spell-based combat and magical parkour traversal. Rather, this was a self-contained experience set in an area that players will see for themselves in roughly the sixth or seventh chapter of Forspoken. Right upfront, before I’d so much as picked up the controller, it was stressed to me that the roughly hour-long demo I was about to play wasn’t strictly representative of what players will experience in the full game. Rather than put too much emphasis on the world of Athia, Forspoken seems to focus the attention as much on Frey’s personal growth and struggles as a modern-day woman as it does her efforts to understand and become the saviour of this strange world.īut narrative is now what we’re talking about just yet. I’m fairly intrigued by Forspoken’s setting, which seems to be taking the familiar ‘isekai’ formula of transporting an everyday person from their life in the modern world to an unfamiliar fantasy world and putting a unique spin on it. ![]() It’s a cocktail of ideas that are exciting and risky in equal measure, so I was keen to finally get my hands around the game in a recent preview session. And to top it all off it’s coming from Luminous Productions, a team made up primarily of ex-Final Fantasy XV talent and using the same in-house engine as that game. ![]() It’s also something different, sporting bold gameplay ideas and a genuinely interesting lead character. First and foremost, it’s a brand-new AAA IP in a landscape where only the brave dare tread new ground. Forspoken speaks to me for a lot of reasons.
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